Get in touch

From the archive

Dev Blog.

A closer look at the work I can share (many more projects remain under NDA).

Motorbike rigging.

Vehicle physics / track tools / multiplayer

Yaku Racer

Branded motorbikes, physics-driven handling and multiplayer power-ups. A look at the track tools, resource systems and racing mechanics I worked on for Yaku Racer.

Read the post : Yaku Racer
Quadruped leg inverse kinematics.

Replicated racing template / movement / AI racers

Gyris

For Gyris, I built a replicated racing template around quadruped mounts, including leg IK, powersliding, CPU racers and the systems needed to run a multiplayer race.

Read the post : Gyris
Boat movement development.

Boat movement / waves / milestone delivery

Seafair

A boat-racing demo built with a client on a very limited budget. We worked in short milestones, moving from basic movement to waves that physically affected the boats.

Read the post : Seafair
Easy Survival RPG framework integration.

Abilities / survival framework / multiplayer

Reign & Ruin

Magic abilities, buildable structures and survival systems for Reign & Ruin. My work combined custom gameplay with an existing Unreal framework, with the systems replicated for multiplayer.

Read the post : Reign & Ruin
Thesmophoria development.

Mixed-genre gameplay / custom netcode / replication

Thesmophoria

Combat, path-based platforming and survival building, with custom networking for an intended MMO-scale experience. A look at the systems I worked on for Thesmophoria.

Read the post : Thesmophoria
Archons — development screenshot 3.

Multiplayer networking / trading-card combat context

Archons

Archons combined an MMORPG with a trading-card battle system. These development clips cover a project built around collectible NFTs, with custom networking work on the multiplayer side.

Read the post : Archons
Blue seahorse-like creature.

AI-assisted art / Skinning-weight transfer

Fish to game assets

An underwater game built with an AI-assisted fish pipeline, including my own tool for transferring skinning weights from library models onto newly generated creatures before adding them to the game.

Read the post : Fish to game assets
An NPC following a dance instruction.

Chat interaction / NPC behaviour

Chat-driven NPCs

A small NPC system where characters could respond to instructions through chat. The clips show a character following an instruction to dance, and NPCs moving to specified places based on chat messages.

Read the post : Chat-driven NPCs