Spacecraft movement / damage systems
Movement and damage for a spacecraft racer
I worked on a spacecraft racer, building the general movement component. The first clip shows that side of the development work.
I also worked on the damage and supporting gameplay systems, shown in the second clip. Those systems sat alongside the movement component as part of the racing experience.
The project used web3 elements to unlock access to an NFT spacecraft. My part of the work shown here was the movement and gameplay systems, rather than the whole game.