Mixed-genre gameplay / custom netcode / replication
Bringing different game systems together in Thesmophoria
Thesmophoria was an unusual mix of genres. It was a blockchain-related project built around Greek goddess characters and collectible NFTs, with combat, platforming and survival-building components in the same game.
The platforming involved following a path, with combat and survival-building components alongside it. The work covered that mix of systems rather than a single isolated mechanic.
The project also used custom netcode and multiplayer replication, with an MMO-scale experience as the target. My work included that networking side alongside the mix of gameplay systems, so the project was about more than getting the individual mechanics working on their own.
