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Abilities / survival framework / multiplayer

Replicated gameplay for Reign & Ruin

Easy Survival RPG framework integration.

Reign & Ruin was a medieval survival game where I worked on gameplay systems and multiplayer replication. Part of the job was implementing the Easy Survival RPG template from the Unreal Marketplace as a foundation for the survival side of the game.

Alongside that, I built custom abilities, including a rock wall and a fire-spit skill. These were part of the multiplayer game, so the behaviour and interactions needed to be replicated rather than only working for a single player.

I also worked on buildable and interactive structures. One example was a gallows system where knocked-out player characters could be moved to the structure for an execution sequence. The work covered both integrating the existing framework and building the specific interactions the project needed, all with multiplayer replication.