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Turn-based combat / team play / collection objectives

A multiplayer template ready for the client to build on

Turn-based multiplayer — development screenshot 1.
Turn-based multiplayer — development screenshot 1.
Turn-based multiplayer — development screenshot 4.
Turn-based multiplayer — development screenshot 4.

For this project, the client wanted a complete template for a team-based, turn-based multiplayer game. My job was to build the gameplay foundation rather than fill out the finished game with its final art, audio and writing.

Turn-based multiplayer — development clip 2.
Turn-based multiplayer — development clip 3.
Turn-based multiplayer — development clip 5.
Turn-based multiplayer — development clip 6.
Turn-based multiplayer — development clip 9.

The template included the combat components, team-based multiplayer and collection objectives. Those were the parts needed to make the game work before the client started adding their own content around them.

Turn-based multiplayer — development screenshot 7.
Turn-based multiplayer — development screenshot 7.
Turn-based multiplayer — development screenshot 8.
Turn-based multiplayer — development screenshot 8.

By the time it was delivered, the client had a working template ready for visual assets, audio and written content. The screenshots and clips are different points from that development process, showing the foundation they could then build on.