Turn-based combat / team play / collection objectives
A multiplayer template ready for the client to build on
For this project, the client wanted a complete template for a team-based, turn-based multiplayer game. My job was to build the gameplay foundation rather than fill out the finished game with its final art, audio and writing.
The template included the combat components, team-based multiplayer and collection objectives. Those were the parts needed to make the game work before the client started adding their own content around them.
By the time it was delivered, the client had a working template ready for visual assets, audio and written content. The screenshots and clips are different points from that development process, showing the foundation they could then build on.



