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Multiplayer networking / trading-card combat context

An MMORPG with trading-card battles

Archons — development screenshot 3.
Archons — development screenshot 3.
Archons — development screenshot 4.
Archons — development screenshot 4.
Archons — development screenshot 5.
Archons — development screenshot 5.
Archons — development screenshot 6.
Archons — development screenshot 6.

Archons was an MMORPG built around a collectible NFT project, but the combat worked through a trading-card battle system. That combination was the main idea behind the game.

Archons — development clip 1.
Archons — development clip 2.
Archons — development screenshot 7.
Archons — development screenshot 7.
Archons — development screenshot 8.
Archons — development screenshot 8.
Archons — development screenshot 9.
Archons — development screenshot 9.

My work included custom networking for the multiplayer side. The project had the wider structure of an MMORPG, with cards used for the battles rather than treating it as a standalone card game.

Archons — development screenshot 10.
Archons — development screenshot 10.
Archons — development clip 11.

The videos and screenshots are a few points from that development process. They give a look at the project while it was being built, without trying to turn the post into a full explanation of every system.