Sea Serpent · Game & interactive studio
Born fromthe deep
Interactive art, real-time worlds, and a specialty in shared experiences, built by a small studio.
Anyone can use AI now. The current carries everyone. Only mastery knows the deep.
01 / 04 · Selected work
Protodroid DeLTA
Action platformer
A fast, fluid action platformer with a cast of hand-crafted enemies. We built more than ten distinct enemy behaviours and a boss fight designed around movement, from first sketch to shipped on Steam.

02 / 04 · Selected work
Infinite Victory
Arcade sports · 3v3 basketball
Fast 3v3 arcade basketball, played online. We built and hardened the multiplayer, tracking down the bugs that only surface once real players connect.

03 / 04 · Selected work
Project Wraith
Competitive FPS
A competitive first-person shooter. We owned the source builds and packaging, keeping a large Unreal project compiling, cooking and shipping reliably.

04 / 04 · Selected work
Rolled Out!
Physics platformer · 150+ stages
A precision marble-rolling platformer with more than 150 stages. We made multiplayer deterministic so every player sees the same physics, fixed replays and built the front end.

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Prototype. Polish. Publish.
Prototype.
Turn the designs into a playable prototype to prove out the product.
Polish.
Tighten the feel, the performance and the systems until it plays the way it should.
Publish.
Package, ship and support the build on the platforms that matter to you.
Unreal Engine, Unity, or Godot