Sea Serpent · Game & interactive studio

Born fromthe deep

Interactive art, real-time worlds, and a specialty in shared experiences, built by a small studio.

Anyone can use AI now. The current carries everyone. Only mastery knows the deep.

01 / 04 · Selected work

Protodroid DeLTA

Action platformer

A fast, fluid action platformer with a cast of hand-crafted enemies. We built more than ten distinct enemy behaviours and a boss fight designed around movement, from first sketch to shipped on Steam.

Steam ↗
The Protodroid DeLTA heroine in purple armour, mid-punch

02 / 04 · Selected work

Infinite Victory

Arcade sports · 3v3 basketball

Fast 3v3 arcade basketball, played online. We built and hardened the multiplayer, tracking down the bugs that only surface once real players connect.

Play ↗
An Infinite Victory player leaping for a dunk

03 / 04 · Selected work

Project Wraith

Competitive FPS

A competitive first-person shooter. We owned the source builds and packaging, keeping a large Unreal project compiling, cooking and shipping reliably.

Steam ↗
A Project Wraith operator kneeling and aiming a rifle

04 / 04 · Selected work

Rolled Out!

Physics platformer · 150+ stages

A precision marble-rolling platformer with more than 150 stages. We made multiplayer deterministic so every player sees the same physics, fixed replays and built the front end.

Steam ↗
The Rolled Out! rat rolling inside a glass marble

Your game
could be next

The Protodroid DeLTA heroine, the Infinite Victory player, the Project Wraith operator and the Rolled Out! rat together

More from the logbook · use ← → or drag

Prototype. Polish. Publish.

  1. Prototype.

    Turn the designs into a playable prototype to prove out the product.

  2. Polish.

    Tighten the feel, the performance and the systems until it plays the way it should.

  3. Publish.

    Package, ship and support the build on the platforms that matter to you.

Unreal Engine, Unity, or Godot