This was an underwater game in the vein of Subnautica and the underwater VR games I was using as references. Development was AI-assisted, with a mix of tools helping design the fish and turn those designs into 3D models.
Blue-and-gold tentacled creature.
Blue seahorse-like creature.
Red horned fish.
Blue shark-like creature.
Orange-and-cream fish.
Blue long-spined fish.
Purple long-finned fish.
Blue angler-like fish.
Mottled yellow-and-blue fish.
I also used an in-house system that automatically transferred skinning weights from models in my library onto the newly generated models. That was a specific part of the process: reusing work from the library rather than treating every new fish as a completely separate job.
Underwater development screenshot 1.
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Underwater development screenshot 12.Underwater game development.
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Underwater development screenshot 17.
Underwater development screenshot 18.
The fish were then added to the game. The creature previews and progress shots show different points along the way, from individual models to development of the game itself. The post is as much about the tools and process behind the creatures as it is about the finished designs.